LEAGUE RULES

RESPECT
  • Respect the other players, referees, staff, volunteers, and spectators.
  • Bullying, harassement, or abuse of any kind will NOT be tolerated.
  • Inappropriate behaviour WILL result in ejection from the game, being banned from the facility and/or league, and possible involvement of the appropriate authorities.
  • Set a good example for your teammates and the younger generation.
  • Be supportive and kind, we are all learning.
  • 10 minute warmup
  • 2 x 20 minute halves
  • 1 minute half time
  • 1 x 30s time out per half
  • Additional 30s time out in the last 2 min of game
  • Running clock (*clock don’t stop*)
  • Inside 3 Point Line
  • Inside key will be used

*Exceptions*

  • Stopped time in the last 2 minutes of the second half if the game is within 10 points
  • Stopped time in overtime
  • Jersey top must be worn
  • MUST remove all dangling jewellery, rings, necklaces, and bracelets (team technical and 1 FT for the opposing team if a player is wearing any jewellery that fits the description)
  • Excessively long nails are not allowed (will be up to referees discretion)
  • Game starts 10 minutes after scheduled game time
  • Games will not be rescheduled unless they are cancelled due to extreme weather
  • 2 minutes
  • Stopped time
  • 1 x 30 second timeout per team
  • Team fouls reset
  • Second Team Foul = Bonus (1 and 1 free throws)
  • First team to 3 points will win
  • No clock
  • No time outs
  • Team fouls reset
  • Second Team Foul = Bonus (1 and 1 free throws)
  • 5 Personal Fouls = removal from the game
  • 2 technical fouls = ejection from the game
  • 7 team fouls per half = Bonus (1-1 FT’s)
  • 10 Team Fouls per half = double Bonus (2 FT’s)
  • Team fouls reset at half & in overtime
  • A team will only be allowed 1 foul in the last 2 minutes of the second half & in Overtime before the opposing team is in the bonus. This means that the 2nd Team foul and onwards in the last 2 minutes of the second half and/or Overtime will lead to 1 AND 1 FT’s for the OPPOSING TEAM.
  • If a team has 7 or less players present they are allowed to HAVE enough subs until they reach a team of 9 players.
  • Each team is allowed to have 2 games during the regular season where they can have 1 sub that is not currently on any Team ROSTER. The team captain MUST notify the commissioner before the game for approval of the external sub.
  • 5 players from the team roster must be present for a playoff game.
  • If a team has only 5 players, they are allowed a MAXIMUM of 1 sub from another Gulab team ROSTER.
  • No external subs will be allowed during playoffs– subs can only be individuals from other Gulab Team rosters to maximize game play for league members.
  • Teams must produce a full starting lineup with players from the team roster
  • An exception will be made if a team has 4 players available from the active roster, in which case the team may use 1 substitute player to start the game
  • For every minute a team does not have 5 players from their own roster available at the game, their opponent will be granted 1 point per minute
  • When the 5th player arrives they must let the scores table know once they are ready to sub in
  • This exception will stand ONLY until the end of halftime, at which point if a team does not have 5 players from their active roster, they forfeit the game
  • If a team has 3 or less players from their active roster, then the game is automatically forfeit
  • Any team that forfeits will receive a loss and a -20 point differential, and the opposing team will receive a win and a +20 point differential
  • In case both teams forfeit, each team will be penalized with a loss and -20 point differential 
  • For any games that result in a forfeit, players in attendance will participate in an exhibition match instead

Example 1: A team starts the game with 4 active roster members and 1 substitute player. A fifth player from the active roster shows up and is ready to sub in 10 minutes into the first half. At the end of the game, the opposing team will be given +10 points, and this will be used in determining win/loss records and point differentials.

 

Example 2: A team starts the game with 4 active roster members and 1 substitute player. At the end of halftime, the team still has 4 members from their active roster. The match is considered forfeit and the opposing team will be granted a win with a final game score of 20-0. 

 

Example 3: A team only has 3 players from their active roster at the time of tip-off. The game is considered forfeit and the opposing team is granted a victory with a score of 20-0.

  • Free agent teams are granted an exception if the roster has 7 or less players
  • In this case, free agent teams will be required to have 50% of their active roster in attendance for a game to avoid a forfeit
  • If the team has an odd number of players, then it will be 50% of the active roster and then rounded down

Example 1: A free agent team has 6 players. 50% of the roster is 3, so if the free agent team has 3 players from their active roster in attendance, then the game will not be forfeited. 

 

Example 2: A free agent team has 7 players. 50% is 3.5, but rounded down it is 3. In this case the team will need 3 players from their active roster in attendance to avoid a forfeit. 

 

Example 3: A free agent team has 8 players. In this case the exception will not be made and the regular forfeit rules will apply.